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Season 5

Diablo 4🔥 Season 4 Loading Screen tips

Id↕️ Tip↕️
TIP001 Remember to spend your Skill Points when you level up to unlock new Skills and Passives or improve existing ones!
TIP003 Be sure to fill up your Healing Potion at the Healer before leaving town.
TIP004 Salvaging your items will produce materials used for crafting and can also unlock new looks in your Wardrobe.
TIP005 Items lose Durability and become less effective when you revive from death. You can repair your equipment at a Blacksmith.
TIP006 You can revive other Players by clicking on their fallen spirits. They will not lose Durability when revived this way.
TIP007 Activate any Waypoints that you encounter on your travels to unlock a new fast travel location.
TIP008 The Occultist can replace powers on your Legendary items with those from your Codex of Power.
TIP009 Realm Rewards are shared with every character of yours on that realm. Open your map and check out the Renown panel to see what you can earn while exploring Sanctuary!
TIP010 The state of Sanctuary is based on the party leader's progress.
TIP011 Combat damage text is colored to mean different things: {c:ffffec64}Critical Strike {c:ff78fff1}Overpower and {c:ffff9000}Critical Strike combined with Overpower.
TIP012 You can increase the potency of your Healing Potions by visiting the Alchemist.
TIP013 After finishing the Campaign new challenges and rewards await in the Nightmare and Torment World Tiers!
TIP014 Elite enemies include Champions Elites Bosses and other Players.
TIP015 Higher World Tiers grant you much more Experience from killing monsters.
TIP016 The Vulnerable status effect increases the damage taken by enemies for a short duration. It is represented by a {c:ff8158a9}purple glow around the Health Bar for enemies and a cracked Health Globe for you.
TIP017 The Knockdown status effect prevents enemies from moving or taking action for a short duration. It can be removed through Unstoppable or Immune effects.
TIP018 The Dazed status effect prevents enemies from attacking or using Skills for a short duration but does not stop them from moving. It can be removed through Unstoppable or Immune effects.
TIP019 You are Fortified and take reduced damage as long as you have more Fortify than current Life. Certain Skills or item effects can grant Fortify which cannot exceed your Maximum Life.
TIP020 The Tether status effect prevents enemies from walking out from inside of its radius. It can be removed through Unstoppable or Immune effects OR by destroying the target that you are tethered to.
TIP021 The Fear status effect prevents enemies from moving or taking action AND causes the affected target to run away for a short duration. It can be removed through Unstoppable or Immune effects.
TIP022 Joining a party will transfer you to the party leader’s world the state of which is determined by the leader’s progress through the Campaign.
TIP023 Upon reaching Level 15 and completing the Legacy of the Magi quest Sorcerers unlock Enchantments allowing them to utilize powerful passive versions of their Skills.
TIP024 Enemies are considered affected by Rogue Traps when they are within a Trap's persistent area or afflicted with its harmful effects.
TIP025 Characters in Stealth cannot be directly targeted with attacks. Their Stealth will be broken if they are hit with incidental damage or if they use an attack.
TIP026 Rogues can use Imbuement Skills to modify some of their attacks to deal different types of Elemental damage and apply additional harmful effects.
TIP027 In each higher World Tier monsters are more challenging. They run faster; their projectiles are more accurate and faster; their powerful attacks have reduced cooldown and are stronger; and Elite affixes are more powerful.
TIP028 Champion monsters that appear in World Tier 3: Nightmare and World Tier 4: Torment have damage resistance auras which do not protect themselves. Focus on killing them first.
TIP029 Powerful build-changing Unique items can be found in World Tier 3: Nightmare and even more can be found in World Tier 4: Torment.
TIP030 Skills can trigger Lucky Hit effects. If a Skill has a Lucky Hit Chance of 50% and an effect a 20% chance to Stun an enemy then that Skill will Stun enemies on average 10% of the time.
TIP031 Overpowered attacks deal bonus damage to enemies based on the sum of your current Life and Fortified Life.
TIP032 Attacks have a 3% chance to Overpower. This chance cannot be passively improved but some effects can cause attacks to be guaranteed to Overpower.
TIP033 Necromancer Minions and Druid Companions inherit 100% of most Player stats such as Critical Strike Chance and Attack Speed.
TIP034 Necromancers have various ways to drop Blood Orbs which heal them and their Minions instantly when picked up from the ground.
TIP035 Necromancers have the ability to see and interact with Corpses. Kill enemies to spawn their Corpse and use that Corpse to raise Skeletons to fight for you!
TIP036 Necromancers can use the Book of the Dead to sacrifice the ability to summon their Minions for personal power.
TIP037 If all other Skeletons have been summoned then a Necromancer's Raise Skeleton will instead summon a Skeletal Priest who will temporarily buff all nearby Minions.
TIP038 Druids Shapeshift when they change into a different form which can often grant them additional bonuses.
TIP039 Upon reaching Level 15 as a Druid Druidic Spirit Offerings will begin dropping from enemies which you can turn in at Túr Dúlra to increase your power.
TIP040 The Barbarian carries an entire Arsenal consisting of 4 weapons with them at all times. Which weapon you use for a Skill can be chosen while the Skill is assigned to your hotbar.
TIP041 Upon reaching Level 5 as a Barbarian you will gain Expertise with the weapon type you are using. This grants you bonuses for every attack using that weapon type.
TIP042 The more a Barbarian uses a particular weapon type the more benefit they will gain from their Expertise.
TIP043 Upon reaching Level 15 as a Barbarian you will be able to unlock your Technique slot. You can gain the Expertise bonus of a certain weapon type regardless of which weapon type you use if you choose it as your Technique.
TIP044 Barbarians have various ways to become Berserk which grants increased Damage and Movement Speed.
TIP045 The Barbarian's Arsenal consists of a Two-Handed Bludgeoning weapon a Two-Handed Slashing weapon and a Main Hand and Off-Hand pair.
TIP046 Players and enemies are Healthy when they are above 80% Life and Injured when they are below 35% Life.
TIP047 The first Capstone Dungeon becomes available in World Tier 2: Veteran after completing the Campaign.
TIP048 Lightning-based Sorcerers can generate and pick up Crackling Energy which periodically damages enemies around them until all charges are depleted.
TIP049 Damage Over Time effects do not have random damage variance and cannot Critically Strike or Overpower.
TIP050 Key Passives are the final unlock in the Skill Tree providing powerful effects that can greatly enhance your build.
TIP051 Direct damage includes all damage dealt to enemies that is not from Damage Over Time effects.
TIP052 Close enemies are those who are in Melee range. Distant enemies are those who are outside of Melee range.
TIP053 Vendors refresh their inventory regularly and will occasionally stock items that are more powerful than what you would find out in the world.
TIP054 As you enter later World Tiers your Resistances are reduced. World Tier 3 reduces your Resistances to All Elements by 25% and World Tier 4 reduces them by 50%.
TIP055 Armor mitigates your damage taken against Physical damage.
TIP056 Resistances reduce your damage taken against non-Physical damage. A negative Resistance value will increase the damage you take from that element.
TIP057 Resistances are capped at a baseline Maximum Resistance of 70%. This maximum can be increased through various means but cannot exceed 85%.
TIP058 You can Skip Campaign at Character Select after completing the prologue.
TIP059 Iron Chunks are obtained from salvaging Weapons and Jewelry. Rawhide is obtained from salvaging Armor.
TIP061 All Legendary Powers are recorded in the Codex of Power. To upgrade a Power Salvage a Legendary item with a better roll.
TIP062 Rare and Legendary items can be Tempered to gain custom affixes from Temper Manuals.
TIP063 Temper Manuals can vary in quality. If you learn multiple rarities of the same recipe you will always remember the strongest version.
TIP064 Tortured Gifts in Helltide can drop Baneful Hearts to summon the Blood Maiden.
TIP065 Your Threat increases as you kill enemies in Helltide attracting powerful Hellborne.
TIP066 The strongest Elixirs can be crafted at the Alchemist starting at Level 50.
TIP067 A Skill's Duration bonuses aren't limited to its primary effect; most secondary effects the Skill causes are also extended.
TIP068 Normal and Sacred items can gain 1 Tempered affix. Ancestral items can gain 2 of different categories.
TIP069 Re-temper Tempered Affixes at the cost of Tempering Durability. Items without Tempering Durability cannot be re-Tempered further.
TIP070 Ancestral items need 2 Tempered affixes before they can be Masterworked unless they are Unique.
TIP071 Masterworking an item enhances its non-Legendary affixes. Every 4th rank of Masterworking critically upgrades 1 affix for a larger increase.
TIP072 Masterworking requires materials from The Pit accessible with Rune Shards. These shards can drop anywhere after completing a Tier 45+ Nightmare Dungeon.
TIP073 Equipment purchased from the Purveyor of Curiosities has higher Item Power than usual.
TIP074 Effect Size affixes are capped at 100% increased size.


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